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Monday 28 November 2016

Unit 66 & 67 - Be Able to Devise 3D Models

Game Brief

For Wayne (Video):





For James:

Idea 1:

Characters - Mike Tobacco, Debbie Stone (protagonists from the movie)
Nameless character/hunter (game protagonist. Player has the option to call them whatever they want.) 

Setting - Crescent Cove Town, California (Location from the film.)

Plot - 28 years after the killer clown incident from the film (2016,) the killer clowns return to the town of Crescent Cove in an attempt to fully destroy everything and everyone there. The protagonist (player) receives a call from two people who claim to have dealt with the killer clowns before, Mike and Debbie. They talk to you about the possibility of another invasion, and ask you to leave your classified location and travel to Crescent Cove.

Gameplay - In the game, the player starts in the town. While there, the player will have to complete tasks from the townsfolk such as defending them from clowns, or fetching a certain item for them. After completing the quests in the town, the player will be able to travel to different areas. Towards the end, the game could become more linear, and the player will be guided to boss battles etc. The player can enter the police station to refill on ammo, and any of the shops in the town to get health.

The game will be played in third person, and will use the standard PC controls (WASD, space, shift etc.) Or it will be played from a top-down perspective and will control like an ARPG game (mouse to move and target enemies etc.)

Things I Will Need For The Game

Models

  • Townsfolk
  • Clowns
  • Weapons (Crossbow, pistol)
  • Cars
  • Houses
  • Trees
  • Circus tent
  • Other random objects (boxes, bins etc)
Audio
  • Background music
  • Footsteps
  • Shooting sounds (alien ray guns, pistols, bows)
  • Clown laughter/zombie/alien noises
  • Ambient sound
  • Fire
Alternate Game Idea/Idea 2

Characters - Mike Tobacco, Debbie Stone

Setting - Crescent Cove Town, California

Plot - The game will use the same basic plot as the film. Killer clowns have invaded the town of Crescent Cove.

Gameplay - The game will involve the player moving around the town to different locations with the task of defending a house, object or human in that area for a set amount of time. Upon completing an area, the player will be guided to the next area. After completing every area in the town, the player will be tasked with going into a big circus tent, where they will fight a boss. The player gets points for successfully defending areas, and loses points for failing to defend areas. Point's will add up and will be shown to the player at the end of the game. They will be able to put their name and score into a leaderboard. The player can also run out of ammo and of course lose health and die. Ammo and health packs will be placed in set locations around the town, and the player can walk over them to pick them up. 

The game will be a first person shooter and will use standard PC controls.

Things I Will Need For This Game

Models
  • Townsfolk
  • Clowns
  • Weapons (Crossbow, pistol)
  • Cars
  • Houses
  • Trees
  • Circus tent
  • Other random objects (boxes, bins etc)
Audio
  • Background music
  • Footsteps
  • Shooting sounds (alien ray guns, pistols, bows)
  • Clown laughter/zombie/alien noises
  • Ambient sound
  • Fire
Idea 3 - Final Idea

This idea was created when we started group work. I am working with Kori and Josh.

Characters - Mike Tobacco

Setting - Different places from Mikes dreams. Snowy village, a castle and an abandoned temple.

Plot - After the Killer Klown invasion, nobody believes Mike and Debbie. Eventually they break up, and Mike becomes an alcoholic. Mike is put in prison overnight for public intoxication, and while he is there he dreams about several random and weird scenarios (the levels.) It is not until the end of the game that the player finds out the levels were all dreams, as Mike wakes up inside his cell with an officer telling him that it's time for him to leave.

Gameplay - The game will be a first person shooter, and the levels will involve killing klowns. The levels may include NPC interactions and dialogue. A tutorial level will also be included at the start of the game, showing the player the controls and the aim of the game etc.

Things We Will Need For The Game

Models
  • Townsfolk
  • Clowns
  • Weapons (Baseball bat, cotton candy guns, popcorn guns)
  • Houses
  • Boxes/Barrels (Cliche red barrel)
  • Candy cocoons 
  • Balloons
  • Collectables (Clown noses)
  • Big top(s)
Audio
  • Background music
  • Footsteps
  • Clown laughter
  • Attack sounds
  • Ambient sound
  • Fire/torch sound

Legal and Ethical Considerations

When creating a game, you have the be careful with the content that you include in it. Below I will talk about some legal and ethical considerations.

Copyright
A copyright law gives a creator of something the rights to what they have created. This means that you can't steal something from someone else and put it in your game. If you plan on selling the game, you will not get away with it and there will be consequences. This could be anything ranging from concept art to in game models and sounds. 

Intellectual Property
Intellectual Property (also known as IP) is a creation that owned by it's creators by law. The creation is protected by copyright.

Libel
Libel is false information that can damage someones reputation. Libel is often in print, writing and pictures etc. The libel law stops people from saying things like "Our game is better than their game" and other things that are classed as defamation.

How are female characters represented in games?
The way that female characters are portrayed in video games often causes controversy. Lots of video games over-sexualize women and show them as objects.

Race and Religion

It is important to respect different races and religions in games. In the past, certain games have caused controversy such as Call of Duty: Modern Warfare 2, which included a mission called "No Russian." In this mission, the player takes part in a massacre in a Russian airport as an undercover CIA agent, killing many civilians.

Specification

Target Audience
Our game is aimed at teens around the age of 15. The game will include references to alcohol and fear, however alcohol drinking isn't shown or encouraged. 

Key Visual Themes
Our game will be dark, mysterious and eerie. There will be lots of ambient sound and visual effects such as fog.

Constraints
The computers we are using in college are extremely powerful, so I don't think we will run into any major constraints. We all have fast 1TB external hard drives, which is plenty of space for what we are creating. However we could run into performance issues if our game isn't optimized very well. When we get near the end of game development we will try to optimize it by remove unnecessary models and assets. 

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