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Monday 10 April 2017

Unit 66 and 67 - Creating an Animation Brief

Overview
I will be creating a cutscene for my Killer Klowns game. The cutscene takes place in small prison in the town of Crescent Cove, the town where the Klown attack took place in the film. This cutscene reveals that Mike (the protagonist of our game and the film) has been locked up for a night due to alcohol drinking/public intoxication, and each of the levels has been one of his dreams. He's been drinking because people don't believe that the Killer Klowns are real. His cell door has been knocked down, the prison is a mess, and when Mike reaches the reception of the prison, he runs into a Klown. The cutscene then ends.

Objectives
The objective of this animation is to reveal the back story of the game to the player, and to help them to understand the content in the levels. E.g. why the health packs are displayed as wine bottles, and why the locations of the levels are quite random.

Target Audience
The target audience for our game is teens aged 16 and up, and primarily fans of the Killer Klowns film. Specifically, the target audience for this cutscene is people who have played the game from start to finish.

Available Materials
For my cutscene I will need:
Prison level/building
Main character model (Mike)
Cell bed model
Cell door model
Light bulb model
Chair model
Desk model

Overall Style/Look
Our game in general has a fairly photo-realistic art style/look. This cutscene won't be any different. The level will be quite dark, and ambient sound will be used to make it quite creepy and tense for the player. First person perspective 


Storyboard




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